Tuesday, October 7, 2008

Digital Background with a Live Foreground

Digital BG with a Live FG


The Final Composite with Shadows, etc.


Shake's Node Tree


The image of me- post-Photoshop. I tried to make my live FG image appear smoother or what I would call "plastic-y" in an attempt to match it with a smoother looking CG rendering. In Photoshop I applied a Artistic Filter to make the image of myself this way.


The image of me- before I edited it in Photoshop. The white area around me can be considered the Matte or alpha channel, since I cut the background of the image out in Photoshop (I didn't use "rotoshaping" in Shake to get my alpha channel for this image).


A shot of the interior model in Maya.


This is the background image I modeled, lit, and rendered in Maya.

Monday, October 6, 2008

Live Foreground with a Live Background

Live FG with a Live BG (Two Action Images Composite):



The Final Image


Shake's Node tree


The image alpha - notice there's a slight blur on the top.


The foreground image - Color correcting this image was probably one of the most challenging parts to this composite.



This is the background image.

CG Foreground with a Live Background

CG Foreground with a Live Background:

This is the final composite.


The resulting Node tree for my Shake file.


This is the remotes shadow that I was able to create in Shake.


This is the remotes alpha channel, which Maya made very helpful for importing into Shake.


This is the Maya scene where I aligned the remote and lite it to match the background image.


Here are some shots of the remote that I built in Maya.



This is the background image that I took to create the scene.