
The Final Composite with Shadows, etc.

Shake's Node Tree

The image of me- post-Photoshop. I tried to make my live FG image appear smoother or what I would call "plastic-y" in an attempt to match it with a smoother looking CG rendering. In Photoshop I applied a Artistic Filter to make the image of myself this way.

The image of me- before I edited it in Photoshop. The white area around me can be considered the Matte or alpha channel, since I cut the background of the image out in Photoshop (I didn't use "rotoshaping" in Shake to get my alpha channel for this image).

A shot of the interior model in Maya.

This is the background image I modeled, lit, and rendered in Maya.
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